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Announcements
Official Announcements from the leadership.
Moderator We are Closed |
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Sat Mar 17, 2007 4:41 am We are Closed  |
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Users
Vote on promotions and Kick/Keep.
"Kicks" threads will be started after a player is inactive for 30 to 60 days.
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Sun May 27, 2007 12:41 pm gamling  |
| Meet and Greet |
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Wednesday
dfd
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Saturday
Saturday M&G will be rotating. From Instance Zones to spending a night in a Area to PVP to Horde Raids. Come meet with us and get to know us. Maybe finish a quest or two. Maybe get the materials you need for some crafting. Maybe get that honor point you needed to get something. Just come and be part of our great guild. Level Range from 15 to 50.
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Tue Jun 12, 2007 5:42 am We are Closed  |
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Alchemy
Alchemy is the ability to turn herbs and other plant based materials into potions, elixirs and oils which can augment any characters' abilities or replenish health, mana and energy reserves. Some are needed in order to complete certain quests and others are required reagents for other professions (a money making opportunity).
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Mon Apr 30, 2007 8:15 pm We are Closed  |
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Blacksmithing
The skill of forging weapons and armour from metal bars and other reagents. They can enhance any player's weapons with special stones. They can make items for other professions such as Enchanter's Rods and also keys to unlock chests.
They are usually Miners also so that they are able to collect their own materials such as copper ore and gems.
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Cooking
Cooks can create dishes to be consumed to heal a character. Food that heals can be purchased from NPC traders but food created by cooks has a greater healing potential so it is also has some value as a trading commodity. In addition, higher level food will grant the eater temporary attribute bonuses. The food can be fed to hunter pets also although the bonus to attributes (spirit, intellect etc) will not apply to the pet.
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Enchanting
Enchanting is the ability to permanently augment armour and weapons with magical enhancements. Enchanters do not create the original item, they need to have an item first to enchant. They need to disenchant magical items in order to gather the necessary reagents to use when enchanting other items. They can also create oils which when applied to a weapon will imbue with temporary benefits that can stack with permanent enchantments.
As the magical item is destroyed in the process of disenchanting this is the hungriest of Professions as far as resources are concerned, especially when you take into account you can not sell the dusts, essences or shards you get from items to vendors. You can sell them to other players however.
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Engineer
Engineers can make ammunition, explosives, armour and contraptions that will help him and his party. If you want to make quick money from your Professions Engineering isn't the one for you. However, higher level items created with Engineering are very useful in both PvE and PvP and as it's quite time consuming to collect the components to create the items you may be able to sell the finished products to Engineers with less patience than yourself. Only Engineers can use most of the items created with Engineering so your market will be limited to those in the profession.
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Wed May 09, 2007 11:37 pm We are Closed  |
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First Aid
The ability to administer healing processes on yourself and other players, regardless of your class. It's the simpleist of professions to master in that it requires very little in the way of range of materials and what it does use is relatively easy to come by even with a brand new character.
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Fishing
As you'd expect this allows a character to hone their hunting skills and enables you to fish for fish and other things lurking in the watery depths. You can consume some items in their raw form or cook (if you've trained in cooking) for increased benefits. The food can be used by hunters for their pets and you can even fish out reagents useful to alchemy and chests with goodies hidden inside.
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Herbalism
A skill the allows the character to wander the world pilfering the landscape for all things wild in order to manufacture potions to augment himself and his friends.
Herbalism is of benefit to the Alchemy Profession Skill. Although you can certainly practice Alchemy without Herbalism because you can buy, trade of beg for ingredients, Herbalism will afford you the freedom to collect free supplies for yourself. As you can have the 'Find Herb' skill activated at all times you'll always be alerted to a plant close by on your map so it really couldn't be more easy and convenient.
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Leatherworking
Leatherworkers fashion skins into leather armor which they have usually skinned themselves from beasts using the Skinning profession. They can also make ammo pouches and leather armor kits to improve the armor rating of any leather items. It's of most use to the classes that can wear leather items, namely, Druid, Hunter, Rogue and Shamans. Hunters & Shamans gain access to Mail armour at level 40 and Leatherworkers can actually create mail armor so the skill is still useful to them at higher character levels.
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Mining
Mining is the excavation of ores, stones and gems from mineral-rich veins which can then be used to create weapons, armour and other items or to sell in their raw form to blacksmiths and engineers or NPC Traders. Selling to Blacksmiths can be highly lucrative, especially when you start mining higher level minerals and that's what makes Mining one of the best money-making professions to adopt. Mining is best paired with Blacksmithing or Engineering.
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Skinning
Skinners harvest the skins (leathers, hides & scales) from beasts primarily of use with the Leatherworking profession but other professions have a few crafted items that require leather too. It can also be taken alone, without Leatherworking, to sell on to other players for a good profit. As it can be learnt at a character level of 1, it's useful for bringing in revenue from the very start of a character's life.
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Tue May 29, 2007 9:14 pm Fruscia  |
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Tailoring
A tailor is someone who can make clothing from cloth (& some leather). It is ideal for classes who are restricted to wearing clothing categorised as 'cloth' (Mage, Priest and Warlock). They can make special outfits also. Their most popular use is as bag makers, either to supply friends or guildmates and also to sell on. There is no obvious supporting profession for Tailoring but higher level items will require reagents created with other professions such as Frost Oil & Fire Oil (Alchemy), Enchanted Leather (Enchanting) and Iron Buckle (Blacksmithing) to name but three. You can always trade for the few components that are exclusively gained from another profession.
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Wed May 23, 2007 8:07 am Areynas  |
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Bar
Sit back, have your self some mead, beer, or what ever you want. This is your place to chat freely with your friends.
Moderator We are Closed |
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Thu Jun 28, 2007 1:24 am We are Closed  |